AppSpike vs Chartboost

Chartboost is one demand source. AppSpike is 29 networks competing in a neutral auction with on-device optimization.

Chartboost is an ad network, not a mediation platform. Using it alone means every impression is filled by a single buyer with no auction pressure. AppSpike includes Chartboost as one of 29 competing demand sources — so you get the true market price for every impression.

Feature Comparison

Chartboost AppSpike
What it is Ad network for mobile games On-device optimization layer + mediation
Network neutrality N/A — is a single ad network Yes — no own ad network
Optimization None — single demand source On-device model that learns and adapts in real time
Demand sources Chartboost only 29 networks including Chartboost
Ad formats Interstitial, rewarded, banner All Chartboost formats plus native, app open, and rewarded interstitial
Ad pre-loading Standard SDK-level caching Predictive pre-loading
Inventory optimization None — manual placements On-device optimization determines timing, frequency, and format per session
Mediation Limited — basic SDK mediation Full mediation across 29 networks with real-time auction
Fill rate 40–70% 98%+
Per-user optimization None Adapts to each user's behavior and session context
Analytics Chartboost dashboard (own network only) Unified dashboard with LTV, and IAP & subscription data
Cross-promotion Available (Chartboost-only inventory) Included free (across all your apps)
Apple Search Ads attribution Not available Included free
Vertical focus Gaming only All verticals — games, utility, content, social
Framework support Android, iOS, Unity Android, iOS, Flutter, React Native, Unity, and more
Pricing Revenue share (baked into eCPM) Free during early access
Setup time 30 minutes (single SDK) Under 1 hour (full mediation stack)

The Core Problem with Chartboost

Chartboost is a single demand source, not a mediation platform. Using Chartboost alone means every impression is filled by one buyer — there's no competition, no auction pressure, and no way to know if you're leaving money on the table.

Even Chartboost's limited mediation capabilities don't solve this. Their SDK was built to serve Chartboost ads, not to run a neutral auction across dozens of demand sources.

AppSpike includes Chartboost as one of 29 competing networks. When Chartboost has to compete against AdMob, AppLovin, Meta, Unity, Amazon, and 23 other networks for every impression, you get the true market price — not just what one buyer is willing to pay.

What Doesn't Change When You Switch

You don't lose Chartboost's demand. You keep it.

Where Chartboost Falls Short

1. Single Demand Source

Chartboost is one ad network. One buyer per impression means no auction pressure, no competitive bidding, and systematically lower eCPMs. AppSpike connects 29 demand sources into a single real-time auction. More bidders means higher eCPMs.

2. No Inventory Intelligence

Chartboost shows ads where you place them, when you trigger them. It doesn't optimize what type of ad to show, when to show it, or how often. AppSpike's optimization engine analyzes real signals — eCPMs, fill rates, user behavior — to optimize ad timing, frequency, and format per session.

3. Limited Format Support

Chartboost supports interstitial, rewarded, and banner formats, but does not offer native, app open, or rewarded interstitial ads. AppSpike adds those missing formats on top of everything Chartboost already provides — all through a single integration across 29 networks.

4. Gaming-Only Focus

Chartboost was built for mobile games and has limited fill and demand outside that vertical. If your portfolio includes utility apps, content apps, or social apps, Chartboost won't serve those well. AppSpike works across all verticals with full demand coverage.

5. No On-Device Optimization

Chartboost has no on-device optimization layer. It doesn't pre-load ads based on session signals, doesn't adapt to user behavior, and doesn't optimize delivery timing. AppSpike's on-device model evaluates connection quality, session depth, and placement history to trigger pre-fetching at the right time — so ads are ready without letting high-value bids expire.

Revenue Impact

Studios that switch from Chartboost-only to AppSpike typically see:

Fill Rate
40–70%
98%+
Revenue / Session
Baseline
Up to 300%

The lift comes from three places: demand competition across 29 networks instead of one, smarter ad timing through on-device optimization, and fewer missed impressions through predictive pre-loading.

Migration Path

AppSpike replaces Chartboost as your ad layer, but keeps Chartboost competing for impressions:

  1. Add the AppSpike SDK and adapters for each ad network you want to compete (including Chartboost)
  2. Initialize with your App ID
  3. Replace Chartboost ad load calls with AppSpike.loadInterstitialAd(), AppSpike.loadRewardedVideoAd(), etc.
  4. Chartboost continues to compete — it just has to win the auction against 28 other networks now

See the full Android integration guide for step-by-step instructions.

When Chartboost Alone Makes Sense

If your app is a small mobile game with under 1,000 DAU and you have an existing direct deal with Chartboost that guarantees a minimum eCPM, sticking with Chartboost alone may be simpler. Chartboost is also reasonable if you're exclusively using their cross-promotion tools to move users between games in your own portfolio and don't need external demand.

For everyone else — any game or app with meaningful ad inventory — adding full mediation through AppSpike is a straightforward revenue upgrade.

Bottom Line

Chartboost is a single ad network with strong roots in gaming, but relying on one demand source means you're leaving money on the table. AppSpike lets you keep Chartboost's demand while adding 28 more competing networks, on-device optimization, and a unified analytics dashboard — all in under an hour.

Ready for 29 networks instead of one?

Keep Chartboost competing. Add 28 more demand sources. Integrate in under an hour.

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