Ad Format Selection Guide

Which ad format should you use, where, and when? This guide breaks down every mobile ad format — banner, interstitial, rewarded, native, app open, and rewarded interstitial — with concrete guidance on when each one makes sense and when it doesn’t.

The Quick Answer

If you need…Use this format
Baseline revenue with zero disruptionBanner
High revenue at natural break pointsInterstitial
Highest eCPMs with positive user sentimentRewarded
Ads that blend into your contentNative
Revenue from app open/return momentsApp Open
Interstitial-level frequency with reward upsideRewarded Interstitial

Most apps should use 2–3 formats together. The combination matters more than any single format.

What They Are

Small rectangular ads (320×50 or 300×250) that sit at the top or bottom of the screen while the user interacts with your app. They’re always visible and refresh automatically every 30–60 seconds.

When to Use Banners

When NOT to Use Banners

Placement Tips

Revenue Expectations

Banners generate the lowest eCPM of any format but the highest impression volume. They’re a background revenue stream, not a primary monetization tool.

Interstitial Ads

What They Are

Full-screen ads that cover the entire interface. They appear at transition points and require the user to either engage with the ad or dismiss it. Available as static images, video, or interactive/playable formats.

When to Use Interstitials

When NOT to Use Interstitials

Placement Tips

Revenue Expectations

Interstitials are a strong revenue driver — 5–10x the eCPM of banners. They’re the workhorse format for most games and content apps. The key is frequency discipline.

Rewarded Ads

What They Are

Full-screen video ads that users choose to watch in exchange for an in-app reward. The user taps a button (e.g., “Watch ad for 50 coins”), watches a 15–30 second video, and receives the reward upon completion.

When to Use Rewarded Ads

When NOT to Use Rewarded Ads

Placement Tips

Revenue Expectations

Highest eCPMs of any standard format because the user actively chose to engage. Completion rates are typically 80–95% because the user is motivated by the reward. The limitation is volume — not every user will opt in, and you can’t force them.

Getting the Reward Value Right

The reward needs to feel worth 15–30 seconds of the user’s time:

A good rule: the reward should equal what the user would earn in 5–10 minutes of normal gameplay.

Native Ads

What They Are

Ads that match the visual design and layout of surrounding content. Instead of a standard banner or full-screen overlay, native ads look like another piece of your app’s content — a feed item, a list entry, a card.

When to Use Native Ads

When NOT to Use Native Ads

Placement Tips

Revenue Expectations

Higher eCPMs than banners because of better engagement. Lower implementation lift but higher design effort. Best ROI in content-heavy apps with strong feed UI.

App Open Ads

What They Are

Full-screen ads shown when a user opens or returns to your app. They appear between the splash/loading screen and your main content, capturing the transition moment.

When to Use App Open Ads

When NOT to Use App Open Ads

Placement Tips

Revenue Expectations

Good eCPMs (comparable to interstitials) because it’s a full-screen, high-attention moment. Volume depends on how often your users open the app. Utility apps with 5+ daily opens per user see the most benefit.

Rewarded Interstitial Ads

What They Are

A hybrid format: full-screen ads that appear at transition points (like interstitials) but include an opt-in reward. The user doesn’t choose to trigger the ad — it appears naturally — but they earn a bonus for watching it.

When to Use Rewarded Interstitials

When NOT to Use Rewarded Interstitials

Placement Tips

Revenue Expectations

Higher eCPMs than standard interstitials because of the rewarded component. Newer format, so demand is still growing — may have lower fill in some geos. Best used as an upgrade path from existing interstitial placements.

Format Combinations by App Type

Casual / Hyper-Casual Games

FormatPlacementPriority
InterstitialBetween levels (every 2nd–3rd)Primary
RewardedGame over (extra life), store (currency)Primary
BannerMain menu, results screenSecondary
App OpenReturn visits (every 3rd)Supplemental

Mid-Core / Strategy Games

FormatPlacementPriority
RewardedStore (gems, speed-ups, rare items)Primary
Rewarded InterstitialBetween sessions, after battlesSecondary
BannerLobby, map screenSupplemental

Utility / Productivity Apps

FormatPlacementPriority
BannerBottom of main screenPrimary
InterstitialBetween tasks (every 3rd–4th)Secondary
App OpenReturn visits (every 3rd)Supplemental

News / Content Apps

FormatPlacementPriority
NativeIn article feed (every 5th–8th item)Primary
InterstitialBetween articlesSecondary
BannerArticle footerSupplemental

Social / Community Apps

FormatPlacementPriority
NativeIn feed (every 8th–10th item)Primary
RewardedUnlock premium filters, extra messagesSecondary
BannerProfile, settingsSupplemental

Decision Framework

When deciding which format to add next, ask:

  1. Does my app have natural break points?Interstitials
  2. Can I offer something valuable in exchange?Rewarded
  3. Does my app have a scrollable feed?Native
  4. Do users open my app multiple times per day?App Open
  5. Do I want persistent background revenue?Banner
  6. Do I want interstitial placements to feel less aggressive?Rewarded Interstitial

Start with the format that maps to your strongest “yes.” Add the second format once the first is performing well. Don’t try to launch all six at once.

Further Reading

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